So getting the rewards to a point where it's nice to have, but not absolutely necessary to go for the quests, is something that will probably be ongoing work until we ship. Some people play very narratively and enjoy that, but for others it might not fit what you're doing right now. Some you kind of have to make a decision, it just pops up and you make a decision, it's quick. They should be able to pick and choose which quests they want to pursue. As you get closer to finishing, how do you start connecting separate systems like, say, the research and quest systems?īrenk : If you look at the quest systems, balancing the rewards, we don't want the player to feel obligated to finish every quest. PCG : That's part of the development process that people don't get much insight into-tuning these systems, making them work together. If you got there first, you won the game, basically, with just a guy in a space suit. You could win Domination victory with that one unit. I think it was meant to be a 10% increase in strength and through some mathematical increase it was a 300 percent increase, so you suddenly had this unit that could just flatten anything. So at one point the soldiers with their first upgrade were hilariously overpowered. The alien balancing has been ongoing, and the unit upgrade balancing too. PCG : Do you have any stories from the process of doing balance changes where one day a system threw the whole game out of whack?īrenk : There definitely were, but I can't think of the dramatic ones right now. So it's not just a clash of ideas, it's a clash of your actions on the map. It does have some impact when you start terraforming to be like Earth in this game, you're removing all the miasma as a Purity player, the Harmony player has been so adaptive to the whole world that he can use miasma, so he's spreading miasma wherever he can because he heals in it now. If you went Order and somebody else went Freedom, they're kind of suspicious of you. PCG : Are those diplomacy traits adapted versions of, say, religion in classic Civ, where Purity is Christianity and Harmony is Buddhism, and they don't get along well at all?īrenk : You could say there's an analogy to ideologies in Civ 5: Brave New World. So it'll become more about how we develop in the future and the different visions for the future and who will ultimately get their vision. So there's a conflict of interest there in how you see the future of mankind unfold. So he's starting to adapt his genes to this planet, and now you're starting to tear up this planet and make it more like Earth. He wants to be like an indigenous life form to this planet, to figure out how to best make use of the natural resources. Human is awesome!īut your direct neighbor may be going Harmony. I want to remain as human as possible and change the planet to fit me. In the mid-game, it becomes more about diplomacy, so now it's about.say I'm the Purity player. Later on, the other expeditions join you on this planet, there's a staggered start. The aliens actually heal from it, so if you study them well enough, you'll get that ability too. PCG : I almost died to the miasma a minute ago.īrenk : Lesson learned! And you can research things that help you survive in miasma. Then you figure out how this planet works and how it ticks.Īt some point you get more comfortable: you're like, these are the aliens, I know how to deal with them, I know how to deal with miasma now. Early game is a lot about survival, you come to this planet and don't exactly know what to expect. But a lot of it right now is getting the systems to work together well. We can't rely on the history of mankind anymore.īrenk : We needed to make a new world, a new future for mankind. Then going from that to the quest system, how does that interact, and how can we use that to nudge players in certain directions? Help them understand new systems, but also provide narrative for this game.Ī lot of writing has been going on to provide backstory. Although the system changed a bit in how you get them, it's still Civ at core. You always will have a city and expansions and new cities. There are a lot of new systems, the usual Civ systems, and how they play with each other. We're in the stage where we're balancing a lot, where we're trying to fine-tune which systems are coming online when. PCG : In the reveal we talked a lot about cultures, influence from Alpha Centauri and classic Civ, Civ Revolution, so from that as a baseline, what have you mostly been working on in the past two months since the reveal? What's new?īrenk : Well, everything.
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